Kotodama: The 7 Mysteries of Fujisawa is a visual novel that focuses on solving mysteries at the school you are attending with your friends in the occult club during the summer. The concept is fairly straight forward and pretty similar to The Melancholy Of Haruhi Suzumiya but this game has more fanservice. The gameplay involves exploring school locations back and forth and dialogue choices.
You can also practice the Tetris like gameplay throughout the story and even level up the power of the orbs to deal more damage depending on certain choices in the story.
The user interface was simple enough. The other part is a Tetris like game where you have to strip a character naked and its fairly simple just match the right orbs and after a while, you will get the truth about the characters. You can get special items to help you progress more quickly. There is a feature called Quacker which is used to give more backstory to the clues you are trying to decipher and solve the puzzles.
The game has a time loop focused plot meaning you will have to repeatedly go through a lot of things just to reach to the true ending. The characters are average at best with no memorable ones. The art is generally fine, and the voice acting is good. The music was good as well. The animations felt kind of stiff though and you would think that with the innovations that Guyzwear has done with visual novels, other companies would follow suit. This is actually the last game that the developers worked on Art Inc. before they went out of business. There is no autosave mode and get ready to go through a lot of repetition given the time loop nature of the story.
Overall, it was a decent game.
It gets 3 out of 5 stars.
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